Mathematics is the science of skillful operations with abstract concepts, symbols, and rules — developed to recognize patterns, solve problems, and reason logically. These concepts were invented or discovered to describe patterns and relationships in the world.
Mathematics has four faces: Number for quantity, Geometry for shape and space, Logic for proof and reasoning, and Pattern for symmetry, elegance, and beauty.
Start Here
- Where Mathematics Came From — why math was discovered, and what problems forced it into existence
Face 1 — Number: Quantity and Counting
What numbers are, where they come from, and how they behave.
- What Is a Number?
- Zero — The Number That Changed Everything
- Base 10 and Place Value
- The Number Line
- Negative Numbers
- Absolute Value — Distance from Zero
Face 2 — Geometry: Shape, Space, and Measurement
Area, volume, and the formulas that make them visible.
Area — 2D Shapes
- Rectangle Area — Counting the Grid (foundation for all other area)
- Triangle Area — Half a Rectangle
- Parallelogram and Trapezoid Areas — Rearranging Rectangles
- Circle Area — Why πr²?
Pi
- Pi — The Diameter That Wraps Around 🎬 video
- Pi from Randomness — Monte Carlo (animation coming)
- Visual Pi Dependencies
Volume — 3D Shapes
- Cylinder Volume — A Circle Grown Tall
- Cone Volume — One Third of a Cylinder
- Sphere Volume — Archimedes' Discovery
- Pyramid and Prism Volumes
Coordinate Geometry
- Pythagorean Theorem — Squares on Sides
- Distance Formula — Pythagorean on a Grid
- Slope and Linear Equations — Rise Over Run
- Circle Equation — Center and Radius on a Grid
- Quadratic Formula — Finding Where a Parabola Crosses Zero
Trigonometry
- Sine and Cosine — Waves from a Spinning Point (animation coming)
- Visual Radians Without Math Libraries
- Visual Degrees vs Radians
- Visual Angle Wrapping
- Visual Triangle Geometry
- Visual Unit Circle Sine and Cosine
- Visual Tangent Without Math Libraries
- Visual Inverse Trig and atan2
Face 2 — Calculus: Continuous Change
What happens when things move, accumulate, and approach limits.
- Visual Calculus for Programmers (start here)
- Visual Limits for Programmers
- Visual Integrals for Programmers
- Visual Optimization for Programmers
Face 3 — Logic and Proof (coming soon)
How to reason carefully, and how to know when something is always true.
Face 4 — Pattern, Symmetry, and Elegance (coming soon)
The mathematical structures behind beauty — symmetry groups, fractals, the golden ratio.
Math Without Libraries
Implementation from scratch — no sin(), cos(), sqrt(), or π imports.
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